Category:Properties

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What Are Champion Parts?

WhitePaper Class+Attribute Table 01.png
  • Each Champion belongs to one of 12 Families grouped in 6 Classes, 2 Families per Class. There are also 7 Essences that each Champion gets their core power from:
  • Essences have their advantages/disadvantages against each other, which is one of the crucial parts of the combat rules.
  • There are 6 types of functional parts that each Champion can have in total and multiple cosmetic ones. Each functional part has different stats and all parts contribute to the overall stats and abilities of the Champions differently.
  • Each Champion has 5 active (of 6 total) functional parts, which means one of them will be suppressed. However the genes for all 6 will be present so it can be passed on when breeding new Champions.
  • Because each part contributes to the Champion’s abilities in different ways, this provides interesting choices in battles, where each Champion will have different advantages/disadvantages against other Champions based on which Family and Class it belongs to as well as the essences of their parts. A specific Essence out of the 7 Essences flows through each functional part and when the essence of the part matches that of the Champion core, that part's stats will get a boost. The number of parts that match the Champions core essence is reflected in the overall Purity number. This number translates to an additional boost, both to the stats during battles and when breeding where it affects inheritance of genes in a way that it increases the probability to carry over the genes that contribute to the Purity.
  • If you decide against reviving or if the Soul State ends, you can take the bloody remnants to the Ministry of Bone, and harvest them for raw materials: $BONE and $ESSENCE tokens, which you can use to start again or forge new gear.
  • The divine parts will not be passed on when breeding, so as the population grows, they will stay the same and rarity (%) will increase.[1]
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What Is Purity?

  • Purity refers to the body part's essence alignment with the champion's essence (life, death, or arcane). Ex: A life essence champion with a life essence claw
  • Purity level ranges from 0 - 5. Ex: A life essence champion with 4 arcane essence body parts and 1 life essence body part will have a 1/5 purity level. On the other hand, a life essence champion with 5 life essence body parts will have a 5/5 purity level
  • Breeding champions with higher purity will increase the chances of purity in the progeny.
  • A specific Essence out of the 7 Essences flows through each functional part and when the essence of the part matches that of the Champion core, that part's stats will get a boost. The number of parts that match the Champions core essence is reflected in the overall Purity number. This number translates to an additional boost, both to the stats during battles and when breeding where it affects inheritance of genes in a way that it increases the probability to carry over the genes that contribute to the Purity.[2]
Purity Total %
0 983 12.9
1 2528 33.17
2 2521 33.08
3 1210 15.88
4 343 4.5
5 37 .49
  1. Champions Structure - Champions Ascension
  2. Champions Structure - Champions Ascension

Pages in category "Properties"

The following 7 pages are in this category, out of 7 total.